
Jared Tobin
Bloodstone Industries B.S.I.
210
|
Posted - 2014.12.09 21:29:37 -
[1] - Quote
RHEA ISSUES/FEEDBACK:
- TRANSPARENCY/NEW UI's LACK OF "ROW SEPARATION" IN LIST MODE: This expansion is relatively pointless (sadly for all the programmers who worked so hard on it) - especially the UI transparency for the percentage of people who cannot visually read anything in semi-translucent (blurry mess mode) windows. This is the one time where transparency is not at all useful. Problem is vastly visible when using the only 2 dark/black-ish "themes": "Dark Matter" and "Carbon". They are simply WAY too dark, with absolutely no visible horizontally separating lines for rows. Seriously: I cannot visually "see" and understand the prices of items and quantities when staring at a large opened UI window of selling orders, or the market options of an item, etc etc..
- ROW AND COLUMN ISSUES WHEN NOT TRANSPARENT: There are no visually linear lines helping to visually divide and identify rows of items and associated information.
- NEW ICON VISUAL/INTERPRETATION: The "Symbology" needs some color. I rely on color to help differentiate options - that is in addition to shapes. Now I'm mentally taking more time staring at all the new icons and not having any clue as to "what is what". Problem is: lack of color, which seems odd, considering your example of the "works in progress" and example pics shown/shared in your "a new look for EVE's UI" blog: the pictures show a colored glow. Problem with current set up: it's purely black and white. This gets even more confusing when you have NO option to set the "background" of the menu side bar to something NON-transparent.
- "DRAG AND DROP" SELLING STILL IS NOT WORKING: The Drag and Drop STILL DOES NOT WORK when selling multiple items from my own Corporation's in-station Hangar. It was stated 4 weeks ago that this "was a known issue and would be corrected in the upcoming upgrade patch" which, well, obviously has not been fixed.
- "CHANNELS" ICON IN SIDEMENU CANNOT BE REMOVED: Oddly, of all the icons in the sidemenu that can be "right-clicked" upon and see a "Remove" option, the CHANNELS icon can NOT be removed. Seriously, of all icons I really don't need, that channel opening option is available in EVERY chat channel window in the universe... So give us room by giving us the ability to REMOVE IT FROM OUR MENUS please.
- SOUND: There seems to be a strange glitch or issue in the voume of the "initiation of jumping into warp". It's not fully replicatable, but when it hits, it can be deafening louder than the warp travel sound itself. There is no volume slide adjustment option for this sound effect.
- WINDOW UI "CORNERS" AND NON-ALIGNMENT: I believe, as a designer myself, there is at least a 1 pexel in width transparent line around every UI window open. the only time it is visible is when you see the "corners". These corners are visually annoying and pointless, and they also cause a visual distraction when windows are butted up next to each other: there is a visual separation of at least 2-3 pixels showing the beckground, when, in previous versions since 2006 onward, when all windows were right next to each other, they did not expose anything behind it. Seriously, this is as much of a visual distraction as the transparency issues itself. This is most viewable when you set your UI option to NO TRANSPARENCY (which oddly still makes your side menu persistently transparent) and 100% bold, using CARBON or DARK MATTER as your "theme" set of colors. Very distracting.
CLUTTER REDUCTION (still unaddressed)
I've noticed starting months ago this year: all EVE DEVs and CCP associates stating the phrase of progress intent to "reduce clutter in the interface" - a common DEV-spoken/typed "theme" and "token sentence" associated with every change since the last BIG change in-game which was the new typeface several years ago to make more "screen real estate", yet the Industry UI is one of the biggest steps backwards I have ever seen regarding this statement since, and the following issues are still unaddressed:
- INDUSTRY UI: The INDUSTRY UI is way too bloated visually, taking up to 50% of a windowed active cient, and does not allow resizing to a "managable" size when dealing with other multiply opened windows - as usually a majority of mass manufacturing and industrial corporations have open at any one time when docked. Can this be not forgotten in order to "REDUCE CLUTTER" please?
- INDUSTRY UI: The INDUSTRY UI needs a more compact way to list the jobs. Each "job row" takes up about 2 "normal rows" when in "LIST MODE" in ALL "INVENTORY UI" windows. Industry's UI is a waste of space, and the pulsating "Tron-meets-Georgia-O'Keeffe's vaginal-esque" blueprint graphic area is a tremendous waste of space which cannot be made smaller or even vertically "squished" to allow a longer, more intelligible view of the jobs listed. Can this be not forgotten in order to "REDUCE CLUTTER" please?
- INDUSTRY UI: The INDUSTRY UI shows a relatively pointless "OUTCOME" image which, for all intent and purposes, is unnecessary for most skilled manufacturers. After all, as stated by recent DEVs: the goal is to "reduce clutter in the interface". Can this be optional to "REDUCE CLUTTER" please?
- INDUSTRY UI SYMBOLOGY: ANYTHING MINERAL-ORIENTED IN BLUEPRINTS/INDUSTRY UI: It has become incredibly frustrating to visually (quickly) understand amounts of "minerals" used in an Industry "job" without unnecessary waste of time "mousing over" each symbol. The client/UI lacks any option to TEXTUALLY show what minerals are when listing manufacturing amounts/needs. ALTERNATIVE SOLUTION: Simply abbreviate TRI,PYR,MEX,ISO,NOX,MEG,ZYD and MOR - all would easily be appreciated and could be positioned conveniently "above" the mineral symbols.
- NOTIFICATIONS: There is a lack of ANY notifications to inform you of any ALLIANCE membership applications that are submitted.
- INDUSTRY UI needs a "refresh" button in order to clear all "Delivered" jobs. Currently, you must reopen. |